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From: Jeric@cup.portal.com
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To: lightwave-l@netcom.com
Subject: Re: Help with Light through an opening!
Lines: 39
Date: Thu, 20 Apr 95 23:14:29 PDT
Message-ID: <9504202314.4.24022@cup.portal.com>
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>>
>> Ok, I'm trying to make a realistic light shining through a
>> cross-shaped hole. I've been trying to use the grid texture with
>> falloffs (which looks good on round holes), luminosity maps,
>> transparency maps, etc. but I can't get anything to look good.
>> I can't figure out what kind of object to use to make this light
>> look right. We tried creating an object the same shape as the opening,
>> but the edges were too sharp. If anyone can give a pointer to what
>
> I'm a bit unclear on what exact effect you want to achieve...
>
> If you're getting sharp edges using a cross shaped object try using a
>Shadow Mapped light with a high Shadow Fuzziness value. You might need to kick
>up the Shadow Map Size if your edges get chunky.
>
> -or-
>
> Use a clip map. Draw a cross with soft edges. Any light passing
>through the clip map should have softer edges.
>
I >>think<< he wants the BEAMS themselves, which of course would
have to be an actual object.
An extruded, sheared cross with luminance & transparency would prolly